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Death Stranding 2

As a Character Modeler, I refine 3D models, often starting from high-polygon sculpts or scans, simplifying the mesh while keeping essential details intact. I worked on the retopology for Sam Porter Bridges and Fragile from Death Stranding 2, creating highly detailed head assets for cinematic and game use.

I’m currently working at 2DNAC, focusing on similar projects involving cutting-edge character creation. You can find more details here: https://2dnac.com

A Retopology Artist focuses on transforming complex models, especially human faces, into optimized, animation-ready assets. Their work ensures seamless integration into animation, rigging, and rendering, achieving a perfect balance between aesthetics and technical requirements. This precision is key to delivering high-quality, lifelike results in digital creation.

Fragile (Léa Seydoux)

Fragile (Léa Seydoux)

Sam Porter Bridges (Norman Reedus)

Sam Porter Bridges (Norman Reedus)